Monday, October 14, 2013

The Story So Far...AGAIN!

After some fantastic feedback for my rough visuals and the story as it stood-I'm back again. This time I have a reeaaallly rough animatic. Basically, the animatic consists of visuals that tell the story. Is this the final sequencing and composition?--NO. But, I'm hoping this gets me even closer to telling the story I want to tell. Once I'm sure the the basic story plays the way it should-then I will worry more about the composition and sequencing.

NOW, I have been advised not to put my animatic up for everyone to see SO I have put the animatic up for everyone to see!






Films of Inspiration

In my research for this film, I sought out short animated films containing the main character taking a journey. I found that these films help set guidelines for showcasing this kind of narrative in an animated short. So, I thought I'd share a couple I've found so far.




The Reward is an lengthy animated short from The Animation Workshop following an odd couple through a vast adventure. What really struck me with this film was the development of the two main characters throughout the film. I also like the light integration of humor by inserting one-off gags into the 3 montage sequences. They also handled the adventure in a really over-the-top and grandiose manner.




Myosis is a beautifully done experimental animated film from Gobelins taking place in a figurative dream-scape. The main protagonist of the film journeys forth with a heard of salary-men after spending the night with his love. It is that love that humanizes him again and brings him back from the brink. the visuals in this film are absolutely stunning and I really like the way the mixed the more organic and figurative with more literal ideas.

These are just a few of the phenomenal shorts I've come across and I hope to keep researching and finding even more inspiration to draw from.


Sunday, September 22, 2013

The Story (So Far...)

So, as of right now I would say my story is but a vaguely conceptual outline. I know things I want to say-just figuring out how to say them.

This is a first bit of art direction, expounding upon the idea of using the animation process as a jumping off point for the metaphor of artistic growth that takes place in the main character.


Moving from left to right, this mood board begins with rough thumbnails and anatomical sketches as you would when first planning out an animated sequence. We then get into storyboards, animatics/key animation, color animation and then fully shaded color animation.

Moving into story, this is a rough (with even rougher visuals) of the story outline. There's a few big ideas in hear I'd really like to keep but other than that-much of it is open to change.


Start with a vast negative space slowly trucking in on the animator at his desk. A bass tone repeats over and over, growing louder as the camera closes in.

Closing in, the animator works with apparent frustration.

The animator's form fades to a rough, anatomical drawing of his character.

Pulling wide, we see his character as part of a mass of rough forms working at desks. Each form listens to the repetitive tones over headphones.

He copies the tone piped into the headphones over and over into sheet music.

His character writes a harmonic tone, breaking the chain of repetitive notes.


He looks up as if searching for something more.

A rough form, strikingly similar to his character, appears and whispers negative thoughts from within the animator's own head.

A second appears and add more negative thoughts of self doubt and inner turmoil.

The negative forms force his head down to continue his work. He fights them off and they dissipate into the abyss as he stands.

Taking off his headphones for the first time he notices all the head phone cords follow a path.

He follows the cords and finds them leading to a far distant figure. He decides to follow them to where the tones are produced.

Shortly into his journey, he discovers that his own cord veers off from the others. He decides to follow his own cords, having faith that it will lead him to his destination.

His cord leads him into some dark woods, where he finds an impassable cliff side.

Contemplating his situation, he takes his length of cord and uses it to scale the cliff.

Atop the hill he finds a gleaming instrument. He takes it and uses it to compose his own tones as he journeys onward.

Finally arriving, he finds the figure is a gargantuan idol with  speaker for a head and a factory at its base.

Entering the factory he finds a mass of forms writing the same notes over and over--creating the initial signal sent out.

He leaves, truly saddened by his discovery.

Gathering his thoughts, he contemplates how wrong he was to take the journey. The negative forms appear and coerce him to returning to his desk where he belongs.

Gathering his resolve, he ties the two in his cord.

Finding his own inner strength, he uses the negative forms to begin scaling the massive structure.

As he climbs, the figure comes to life and begins thrashing around in an attempt to ward him off.

He reaches the top and plugs his instrument into the massive speaker.

We end on his hand raised, about to strike his first note.

Welp, that wraps it up for now but there's plenty developments coming up so stay tuned!

Wednesday, September 18, 2013

WELCOME!

This is the production blog for the 2D animated short film, Heard(working title), by filmmaker David Howard(that's me...also a working title). This film will serve as my MFA graduate thesis film for my studies at Savannah College of Art and Design - Atlanta.

Heard is about an animator whose frustrations take him on an allegorical journey through his own artistic development; his drive, resolve, and experiences help him ward off inner demons and find his own path toward the ultimate goal of being heard. The self-reflective piece begins as rough visuals/sound building to full-color 2D animation-showing the animation process moving forward in tandem with artistic growth and progression of the journey.

I will be posting progress posts on this blog as well as progress tests. I will also be live streaming work sessions to give an in-depth look into production. This film contains a great deal of self-reflexivity so I will be as transparent with production as I can. I will also talk about the thesis paper which will accompany the film, "Self-Reflexivity in Animation."

We'll start with the paper to catch up to speed (though this may be old hat for some.

"Self-Reflexivity in Animation"

We begin with The Enchanted Drawing in 1900. The film features James Stuart Blackton drawing pictures on camera as an adaptation of his lightning sketch vaudeville show.




In the late 1910s and early 1920s, Max Fleischer began producing a series of animated shorts out of The Bray Studio titled Out of the Inkwell. In these shorts, Max Fleischer would interact with an animated KO-KO the Clown in a real-world environment. Fleischer would go as far as to draw pictures such as KO-KO himself which sprang to life.

These early films demonstrate the first examples of self-reference in their filmmaker's direct involvement on camera. Not only this, they show early signs of self-reflexivity in the depiction of the animation process.

Jumping ahead a bit, we look at the famed Warner Brothers short, Duck Amuck, in 1953. This short features the character's interaction with a "creator" much like the Out of the Inkwell series. The key difference is that this time the short takes place completely in the animated world of the character and the "creator" is shown only as a hand and drawing tool; this difference is paramount. The fact that the "creator" is not directly referenced makes that a character in the piece that reflects the artists and process used to animate.

It's about this time we get into the semiotics of everything or what metaphors and reflections are drawn and for what reasons. It can be easy to misread something in an animated short as in the analysis of any piece of art. The key is for correct correlation building is semiotics coupled with context. The creation of art is bathed in the context to which it is created. Martin Goodman explores this subject in his piece for the Animation News World publication:

"Curiously, the failure is not in the theories themselves. The problems begin when other explanations for that given text that seem to be more valid are ignored or downplayed. At times, this is done with little knowledge of the animation history, and yet the author with carry doggedly on with more faith in semiotics than Timmy has in his Fairly OddParents."

The film Ruka by Jiri Trnka in 1966 is a perfect example of self-reflection bathed in context. The short follows a potter who's only wish is to create a pot for his flower. He is pressured by an omnipresent hand to sculpt a grand likeness of the hand. The reluctant artist denies the hand its homage until the very end, dying in the process.

Jumping yet more into the future, the Animation Renaissance in America from the mid-80s through the 90s gave way to a wave of creator-driven animation from artists such as  Ralph Bakshi, Don Bluthe, Jim Jinkins, and John Kricfalusi. Nickelodeon was at the fore-front of this shift and one such artist was Joe Murray.

Creator of Rocko's Modern Life, his work broke ground in self-reflective animation. One of his characters, Ralph Bighead, is not only an animator in the show but is also voiced by Murray. Bighead's arch contains an animated show based on his estranged parents demonstrating self-reflective animation within self-reflective animation. The character goes on to be featured in a two-part episode exploring the animation process, reflecting Murray's real-life tribulations.

Tying back to my film, I plan to show the animation process as a narrative tool for the overall arch of the main character as well as a reflection of my own thoughts on animation. The piece begins with rough sound, sketches, and storyboards moving through the animatic and pencil tests ending with full colors and finished line-work. The character reflects different aspects of myself and my artistic development as they're musical accompaniment will be written and performed by myself. Overall, the film will be packed with metaphors reflecting myself, my thoughts on animation and generally what it is to be an artist wanting to be heard.

Though updates may be sporadic, these first few weeks will likely be filled with updates and I look forward to keeping you abreast of all exciting developments.