This
is the production blog for the 2D animated short film, Heard(working
title), by filmmaker David Howard(that's me...also a working title). This film will serve as my MFA
graduate thesis film for my studies at Savannah College of Art and
Design - Atlanta.
Heard
is about an animator whose frustrations take him on an allegorical
journey through his own artistic development; his drive, resolve, and
experiences help him ward off inner demons and find his own path toward
the ultimate goal of being heard. The self-reflective piece begins as rough visuals/sound building to
full-color 2D animation-showing the animation process moving forward in
tandem with artistic growth and progression of the journey.
I will be posting progress posts on
this blog as well as progress tests. I will also be live streaming work
sessions to give an in-depth look into production. This film contains a great deal of
self-reflexivity so I will be as transparent with production as I can. I will also talk about the thesis paper
which will accompany the film, "Self-Reflexivity in Animation."
We'll start with the paper to catch up
to speed (though this may be old hat for some.
"Self-Reflexivity in
Animation"
We begin with The Enchanted Drawing
in 1900. The film features James Stuart Blackton drawing pictures on camera as
an adaptation of his lightning sketch vaudeville show.
In the late 1910s and early 1920s, Max
Fleischer began producing a series of animated shorts out of The Bray Studio
titled Out of the Inkwell. In these shorts, Max Fleischer would interact
with an animated KO-KO the Clown in a real-world environment. Fleischer would
go as far as to draw pictures such as KO-KO himself which sprang to life.
These early films demonstrate the first
examples of self-reference in their filmmaker's direct involvement on camera.
Not only this, they show early signs of self-reflexivity in the depiction of
the animation process.
Jumping ahead a bit, we look at the
famed Warner Brothers short, Duck Amuck, in 1953. This short features
the character's interaction with a "creator" much like the Out of
the Inkwell series. The key difference is that this time the short takes
place completely in the animated world of the character and the
"creator" is shown only as a hand and drawing tool; this difference
is paramount. The fact that the "creator" is not directly referenced
makes that a character in the piece that reflects the artists and process used
to animate.
It's about this time we get into the
semiotics of everything or what metaphors and reflections are drawn and for
what reasons. It can be easy to misread something in an animated short as in
the analysis of any piece of art. The key is for correct correlation building
is semiotics coupled with context. The creation of art is bathed in the context
to which it is created. Martin Goodman explores this subject in his piece for
the Animation News World publication:
"Curiously, the failure is not in
the theories themselves. The problems begin when other explanations for that
given text that seem to be more valid are ignored or downplayed. At times, this
is done with little knowledge of the animation history, and yet the author with
carry doggedly on with more faith in semiotics than Timmy has in his Fairly
OddParents."
The film Ruka by Jiri Trnka in
1966 is a perfect example of self-reflection bathed in context. The short
follows a potter who's only wish is to create a pot for his flower. He is
pressured by an omnipresent hand to sculpt a grand likeness of the hand. The reluctant
artist denies the hand its homage until the very end, dying in the process.
Jumping
yet more into the future, the Animation Renaissance in America from the
mid-80s through the 90s gave way to a wave of creator-driven animation
from artists such as Ralph Bakshi, Don Bluthe, Jim Jinkins, and John
Kricfalusi. Nickelodeon was at the fore-front of this shift and one such
artist was Joe Murray.
Creator of Rocko's Modern Life,
his work broke ground in self-reflective animation. One of his
characters, Ralph Bighead, is not only an animator in the show but is
also voiced by Murray. Bighead's arch contains an animated show based on
his estranged parents demonstrating self-reflective animation within
self-reflective animation. The character goes on to be featured in a
two-part episode exploring the animation process, reflecting Murray's
real-life tribulations.
Tying back to my film,
I plan to show the animation process as a narrative tool for the
overall arch of the main character as well as a reflection of my own
thoughts on animation. The piece begins with rough sound, sketches, and
storyboards moving through the animatic and pencil tests ending with
full colors and finished line-work. The character reflects different
aspects of myself and my artistic development as they're musical
accompaniment will be written and performed by myself. Overall, the film
will be packed with metaphors reflecting myself, my thoughts on
animation and generally what it is to be an artist wanting to be heard.
Though updates may be sporadic, these first few weeks will likely be filled with updates and I look forward to keeping you abreast of all exciting developments.