Thought it was about time for a good dump of the shots I've been rough animating on!
I've also included previously posted shots that I went back on. Mainly I've been using the pencil tool with some texture for the roughs as many animators do to simulate that rough feel for when they go back and do clean-up animation. This all of course harkens back to good ol' pencil an' paper!
I also did some semi-opaque shades to help differentiate the character from the environment. Normally this wouldn't be so with rough animation but I believe that it's a narrative choice for the sake of better readability and an overall better film.
Tuesday, March 31, 2015
Wednesday, March 25, 2015
Cathedral Time!
As a director I love gathering all kinds of inspiration from multiple places so when I was coming up with the cathedral idea I scoured the internet for resources.
Luckily, I took a little time during my most recent NYC trip to visit a couple cathedrals. My favortie for inspiration turning out to be St. John of the Divine and I highly suggest visiting this massive bohiemoth.
Though I took a lot of pictures for reference inside the cathedral I new I would have to really sell to my designers how huge the interior is which is when I discovered this VIRTUAL ONLINE TOUR!
It's from there I set about laying out the interior to define the scale for my concept artists to work with. I came up with this basic layout and blocking:
And in case you were counting--that's over 500 desks and workers!
Luckily, I took a little time during my most recent NYC trip to visit a couple cathedrals. My favortie for inspiration turning out to be St. John of the Divine and I highly suggest visiting this massive bohiemoth.
Though I took a lot of pictures for reference inside the cathedral I new I would have to really sell to my designers how huge the interior is which is when I discovered this VIRTUAL ONLINE TOUR!
It's from there I set about laying out the interior to define the scale for my concept artists to work with. I came up with this basic layout and blocking:
And in case you were counting--that's over 500 desks and workers!
Tuesday, March 24, 2015
Concepting!
First bit of concept |
aaaannnd my notes |
second bit of concept evolution |
second bit of concept evolution |
Continually adding Members to the Production Team
If you check the Production Team Page you'll see a lot of new, bright, shining faces.
Got A LOT of great people working on the film and even more fun stuff we're producing so STAY TUNED!
Got A LOT of great people working on the film and even more fun stuff we're producing so STAY TUNED!
Monday, March 16, 2015
New Story Reel!
It's been a while and I actually skipped updating the last one but here is the latest Story Reel!
We've progressed far enough into the animation production that the Animatic really no longer is JUST an Animatic. Now is the time we begin piecing together the film--swapping boards for animation, backgrounds, effects and the like. So, the result is called a Story Reel.
There have a been multiple updates from rough animation to the first real glimpse of our finished antagonist. So, enjoy!
Monday, March 2, 2015
THE MOST EXCITING VISUAL OF PRODUCTION!!!
I thought I'd start this week by sharing THE MOST EXCITING BITS OF VISUAL ARTISTRY IN THE ENTIRE PRODUCTION OF ANIMATED FILMMAKING!!!
GANT CHART TIME!!!!!!!!!!!!!!!!!
So, yeah, not the most visually stunning but GANT Charts are very helpful when planning an animated production with a team of workers. This particular chart is blank and I'll give an updated one sometime later in production but basically you chart out who handles what parts of what shots when alllll in this one chart. I also included shot descriptions in case it gets a bit craaazzzyy!
At the bottom of both is a key explaining the color system coding difficulty of shots as well as abbreviation and priority. Gives you a good sense of how a director assesses production to help things run smoothly.
GANT CHART TIME!!!!!!!!!!!!!!!!!
So, yeah, not the most visually stunning but GANT Charts are very helpful when planning an animated production with a team of workers. This particular chart is blank and I'll give an updated one sometime later in production but basically you chart out who handles what parts of what shots when alllll in this one chart. I also included shot descriptions in case it gets a bit craaazzzyy!
At the bottom of both is a key explaining the color system coding difficulty of shots as well as abbreviation and priority. Gives you a good sense of how a director assesses production to help things run smoothly.
Subscribe to:
Posts (Atom)