Tuesday, March 24, 2015

Concepting!

Got some great concept work on the cathedral interior by Diego Abad.



First bit of concept
aaaannnd my notes

second bit of concept evolution
second bit of concept evolution
Currently we're figuring out the best to incorporate the ideas of a dilapidated Cathedral/Warehouse inspired by these images to get the general feel:

Continually adding Members to the Production Team

If you check the Production Team Page you'll see a lot of new, bright, shining faces.

Got A LOT of great people working on the film and even more fun stuff we're producing so STAY TUNED!

Monday, March 16, 2015

New Story Reel!

It's been a while and I actually skipped updating the last one but here is the latest Story Reel!

We've progressed far enough into the animation production that the Animatic really no longer is JUST an Animatic. Now is the time we begin piecing together the film--swapping boards for animation, backgrounds, effects and the like. So, the result is called a Story Reel.

There have a been multiple updates from rough animation to the first real glimpse of our finished antagonist. So, enjoy!

Monday, March 2, 2015

THE MOST EXCITING VISUAL OF PRODUCTION!!!

I thought I'd start this week by sharing THE MOST EXCITING BITS OF VISUAL ARTISTRY IN THE ENTIRE PRODUCTION OF ANIMATED FILMMAKING!!!

GANT CHART TIME!!!!!!!!!!!!!!!!!

So, yeah, not the most visually stunning but GANT Charts are very helpful when planning an animated production with a team of workers. This particular chart is blank and I'll give an updated one sometime later in production but basically you chart out who handles what parts of what shots when alllll in this one chart. I also included shot descriptions in case it gets a bit craaazzzyy!

At the bottom of both is a key explaining the color system coding difficulty of shots as well as abbreviation and priority. Gives you a good sense of how a director assesses production to help things run smoothly.


Friday, February 27, 2015

Giant Character Sheet

Here's a quick sheet for the Giant. No shading on this model as he is more of a landscape feature and so his shading will have more of that approach depending on lighting.



Wednesday, February 18, 2015

I'm not dead...

Yes, I'm so not dead that I'm paraphrasing Monty Python.

Just got back from a Trip to NYC - just in time to begin work on a storyboarding job THAT I CAN'T TALK ABOUT BUT I REALLY WANT TO!!!

So, updates will be a updating....when I can. I'm gonna show some more technical stuff up here as we are moving into production and doling out shots.

So STAY TUNED--SO MUCH MORE TO COME!!!

Tuesday, February 10, 2015

This is what it's all about.

I'd like to share this fantastic bit of interview with Ira Glass that really gets to the core of what I'm trying to do with this film.